Mobility: It's hard to keep an Assassin pinned down, locked in, or locked out. Certain feat and paragon path options can raise this a bit. It has no real native enabling capability and some of its powers even make it harder for its allies to hurt its targets. Leadership: The Assassin does not play well with others. However, the Black Flame Form power gives you effectively permanent scaling damage resistance, and if you're using Shade Form instead you're probably spending all your time stealthed, so the Assassin's real durability is actually pretty good. You'll be jumping through some impressive hoops to keep it up in the higher tiers, however.ĭurability: The Assassin has Rogue defenses and Wizard HP, which would normally land it a red in this category. What really does in this rating, though, is that most of the Assassin's best control options throw down giant zones of darkness that stop its allies from being able to hit things.ĭamage Per Round: Assassin DPR starts solid, or even good if you take the right guild. It comes nowhere near the level of the Bard or Cleric in this respect, however, much less the actual controllers. The Assassin can have an AoE encounter power if it wants, and some of its powers throw out reasonably obnoxious status effects. The First Glance: General Capabilities of the Assassin Control: PHTF - Player's Handbook Races: Tieflings PHDB - Player's Handbook Races: Dragonborn This handbook will also use the standard abbreviations for rule sources:ĭSH - Into the Darkness: The Dungeon Survival Handbook There is no way to tell if you want this. Gold - Why haven't you taken this yet? A defining choice for a build, or even the whole class. You could do worse than pick this.īlue - Good stuff. Purple - Situationally useful, but overall pretty meh.īlack - OK. Red - Garbage, or completely overshadowed by another option. This handbook will use the standard system for ratings: Still with me? Then take a sip of nightshade, and let's begin your initiation into the secrets of the Assassins. The shroud Assassin has many of the most unique character mechanics in the game, and if played correctly, it offers a solid damage baseline combined with very flavorful utilities and style. This isn't to imply the class is without its strengths, however, it just means it's not easy mode. But whoever heard of an honest Assassin? The class was written the way it was written, and if you're committed to playing it, then I will wring every drop of strength from it for you that I can. The Assassin is simply horrendously written, and what potential it has is, if we were honest, probably put there by mistake. If you've been reading the class descriptions from Dragon, forget them. If you're looking at the class because you think the word "assassin" would look badass on your character sheet, I'd heavily suggest you refluff an avenger, ranger, or rogue. Many guides begin by singing the praises of their class. A Hard Look Within: Do You Want To Be An Assassin?
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